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Black Wire GamesGame studio
EnginesRedM · Roblox · UE5
CraftModels · Worlds · Games
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[ 00 ] · Black Wire Games

Games, built
model by
model.

A game studio that models everything it ships: interiors, wearable clothing, vehicles and props for RedM, a harbour world on Roblox, and a gold-mining simulator in Unreal Engine 5.

3D modelling✦Interiors✦Wearable clothing✦Vehicles✦Props✦Maps & worlds✦RedM✦Roblox✦Unreal Engine 5✦ 3D modelling✦Interiors✦Wearable clothing✦Vehicles✦Props✦Maps & worlds✦RedM✦Roblox✦Unreal Engine 5✦

Black Wire Games builds games and every model in them: interiors, wearable clothing, vehicles, props and whole worlds for RedM, Roblox and Unreal Engine 5, from the first block to the final shader.

[ 01 / 04 ] · The work

From clay to final.

04 builds · 03 stages

Four builds from our RedM line, each shown three ways from the same camera: the bare model in clay, its colour, then the full shaders. Drag the slider to take one apart, or turn it in 3D.

REX Steam Cycle, the finished vehicle
FIG. 01 — REX STEAM CYCLE

01 / 04 · Vehicle · RedM

REX Steam Cycle

An 1899 steam motorcycle: a walnut-staved boiler in brass bands, an iron firebox, twin cylinders and the REX Steam Cycle Works No. 1899 plate. Built to ride, not just to look at.

Platform
RedM
Type
Rideable vehicle
Era
1899
Built
Model · Textures · Rig
REX Skull Hat, the finished clothing
FIG. 02 — REX SKULL HAT

02 / 04 · Clothing · RedM

REX Skull Hat

A black cattleman hat in distressed leather, cross-stitched up the crown, with a studded band and a bronze skull concho.

Platform
RedM
Type
Wearable hat
Material
Distressed leather
Built
Model · Textures · Fit
REX Straw Hat, the finished clothing
FIG. 03 — REX STRAW HAT

03 / 04 · Clothing · RedM

REX Straw Hat

A women's crochet straw hat with a turquoise concho and a painted leather panel. Every hole in the weave is a real hole.

Platform
RedM
Type
Wearable hat
Material
Crochet straw, leather
Built
Model · Textures · Fit
JDREX Falcon Crest, the finished interior piece
FIG. 04 — JDREX FALCON CREST

04 / 04 · Interior piece · RedM

JDREX Falcon Crest

A carved falcon on a gilt sunburst over the Ley Salvaje plaque: the centrepiece of the JDREX store interior.

Platform
RedM
Type
Interior centrepiece
Material
Carved wood, gilt
Built
Model · Textures · Set dressing

[ 02 / 04 ] · What we build

Built in-house.

06 kinds of build

Everything on this page was modelled, textured and put in the game by the studio. Bring us the whole game, or the one piece you need built.

Interiors & buildings

01

Houses, mansions and shops with the inside built too: rooms, stairs, working doors, lights and every shelf dressed.

  • MLOs
  • Exteriors
  • Set dressing

Clothing & wearables

02

Hats, boots, shirts, jackets and skirts fitted to the game's own characters, with real seams, folds and wear.

  • Hats
  • Boots
  • Outfits

Vehicles

03

Bikes, boats and ships, modelled down to the rivets and set up to ride and sail in the game.

  • Bikes
  • Boats
  • Rigging

Props & set pieces

04

The pieces a room is remembered by: crests, trophies, signs, furniture and the one centrepiece over the counter.

  • Props
  • Signs
  • Furniture

Maps & worlds

05

Whole maps from real survey data or from a sketch: terrain, coastlines, harbours, roads and towns, built to run in the engine.

  • LiDAR terrain
  • Harbours
  • Towns

Full games

06

Gameplay, progression and the systems under them, on Roblox and in Unreal Engine 5, by the same team that makes the art.

  • Roblox
  • Unreal Engine 5
  • Gameplay

How a build is made

From reference to release.

  1. 01 Reference

    Photos, drawings or the real thing. We measure before we model.

  2. 02 Model

    The shape first, in clay, with the detail where the eye lands.

  3. 03 Colour

    Textures from real scanned materials, with the wear painted in.

  4. 04 Shaders

    Metal, leather, glass and gilt, tuned until the close-up holds.

  5. 05 In the game

    Checked in the engine itself and packed as one drop-in release.

[ 03 / 04 ] · Three engines

Where it plays.

The JDREX store at night: a two-storey 1890s shopfront with lit windows, built for RedM
FIG. 05 — THE JDREX STORE · REDM

#01 · RedM · Red Dead multiplayer

The frontier, built to walk into.

For RedM servers we build interiors, wearable clothing, vehicles and props. Each one ships as a single resource that drops into a server and works: real doors and lights, clothes fitted to the game's own characters, and a steam cycle you can ride.

  • Interiors (MLOs)
  • Wearable clothing
  • Rideable vehicles
  • Props and set pieces
  • Escrow-protected releases
A red fishing house on a stone quay at dusk, from the studio's Roblox harbour world
FIG. 06 — THE VILLAGE · ROBLOX

#02 · Roblox · Our own game · World One

A harbour world on Roblox.

Fishing and trading on a working harbour, laid out from real survey data. Every boat, the village and the lighthouse are modelled in-house and kept light enough to run on a phone, with the detail baked into their textures.

  • Fishing and player trading
  • Boats from day boats to factory ships
  • A coastline from real survey data
  • Light enough for phones
A tall spruce forest in afternoon sun, from the studio's Klondike map in Unreal Engine 5
FIG. 07 — THE KLONDIKE · UNREAL ENGINE 5

#03 · Unreal Engine 5 · Our own game

Gold country, in Unreal.

A gold-mining simulator set in the Klondike: twenty kilometres of real terrain from LiDAR survey, Dawson City on its real streets, and forests placed from real canopy data. Mining as a simulation, not an arcade: the ground, the machines and the gold.

  • Unreal Engine 5 with Nanite
  • 20 km of real LiDAR terrain
  • Forests from real canopy data
  • Scanned rock, timber and ground

[ 04 / 04 ] · Contact

jd@blackwires.com

Tell us what to build.

An interior for your server, a wardrobe of clothes, a vehicle, a map or a whole game: send what you have, with photos if you have them. We reply.

We build
Interiors · Clothing · Vehicles · Props · Worlds
Engines
RedM · Roblox · Unreal Engine 5

> new_build

0 / 1000

Playtest list · World One · Roblox

Players: first on the water.

Leave your name and email. We write when there is something to play, and never for anything else.

Or email jd@blackwires.com

> join_playtest_list

Never for anything else.

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